Phoenix Wright

Veröffentlicht von
Review of: Phoenix Wright

Reviewed by:
Rating:
5
On 16.12.2019
Last modified:16.12.2019

Summary:

Und jedem Event bot er in Hamburg, Paris Hiltons Karriere.

Phoenix Wright

Phoenix Wright: Ace Attorney ist das erste Spiel der Ace Attorney-Reihe der Firma Capcom, bei den. Erlebe als Phoenix Wright, wie süß ein Kampf schmecken kann, wenn man dabei unschuldige Klienten in einem Gerichtssaal verteidigt. Das offizielle Ace Attorney-Portal von Nintendo Deutschland stellt die Ace Attorney-Spiele für Nintendo 3DS vor, z. B. Phoenix Wright: Ace.

Phoenix Wright Navigationsmenü

Ace Attorney ist eine populäre japanische Videospielserie von Capcom. In Japan ist die Reihe bekannt als Gyakuten Saiban. In den Spielen übernimmt man jeweils die Rolle eines Strafverteidigers, wobei einem die Aufgabe zuteilwird, die Unschuld des. Phoenix Wright: Ace Attorney (jap. 逆転裁判 蘇る逆転, Gyakuten saiban – Yomigaeru gyakuten, dt. etwa: „Kehrtwende im Gericht – Die Rückkehr“) ist eine​. Ace Attorney (Anwaltsass) ist eine populäre japanische Videospielserie von Capcom. In Japan ist die Reihe bekannt als Gyakuten Saiban (逆転裁判, dt. etwa:​. Phoenix Wright - Ace Attorney - Kostenloser Versand ab 29€. Jetzt bei Amazon.​de bestellen! Das offizielle Ace Attorney-Portal von Nintendo Deutschland stellt die Ace Attorney-Spiele für Nintendo 3DS vor, z. B. Phoenix Wright: Ace. Die Phoenix Wright: Ace Attorney Trilogy im Test: Trotz Alterserscheinungen immer noch eine spannende Adventure-Reihe? Erlebe als Phoenix Wright, wie süß ein Kampf schmecken kann, wenn man dabei unschuldige Klienten in einem Gerichtssaal verteidigt.

Phoenix Wright

Das offizielle Ace Attorney-Portal von Nintendo Deutschland stellt die Ace Attorney-Spiele für Nintendo 3DS vor, z. B. Phoenix Wright: Ace. Phoenix Wright: Ace Attorney ist das erste Spiel der Ace Attorney-Reihe der Firma Capcom, bei den. Phoenix Wright - Ace Attorney - Kostenloser Versand ab 29€. Jetzt bei Amazon.​de bestellen! Neben dem etwas ungewöhnlichen Justizsystem, bei dem der Star Trek Raumschiffe umgekehrt seine Unschuld Schirach Schuld Zdf muss und Zeugenaussagen selbst nach mehreren nachgewiesenen Falschaussagen noch Gültigkeit besitzen, kommen doch sehr viele skurrile und unrealistisch comichafte Charaktere vor, z. Nintendo 3DS. My Nintendo Store. Professor Karnevalsumzüge Köln 2019 vs. Doch gerade diese Gestaltung der Charaktere und die oft amüsanten Unterhaltungen sind nicht unbedeutend für den Erfolg der gesamten Serie.

Phoenix Wright Overview Phoenix Wright: Video

Phoenix Wright: Ace Attorney - Spirit of Justice (OS) - Animated Cutscenes [ENG] Phoenix Wright

Phoenix Wright Navigation menu Video

Phoenix Wright: Ace Attorney - Spirit of Justice (OS) - Animated Cutscenes [ENG]

Phoenix Wright - Highlights

September angekündigt [9] und erschien in Japan am 9. Rezensionen ohne Themenbezug. Phoenix Wright: Ace Attorney ist das erste Spiel der Ace Attorney-Reihe der Firma Capcom, bei den. Phoenix Wright ist ein Strafverteidiger aus Los Angeles, der die Alles-Agentur Wright leitet. Er.

Skye is accused of murdering detective Bruce Goodman, who was found in the trunk of Edgeworth's car. Together with Ema, Phoenix traces the origins of the murder to an incident two years prior, when a serial killer allegedly murdered Edgeworth's predecessor while trying to escape custody.

Damon Gant, a senior police captain, accidentally admits that he framed Ema for the murder in order to manipulate Lana to do his bidding.

Though Lana is cleared of murder charges, she agrees to resign her post to face judgement for protecting Gant. With Ema being sent to Europe to continue training as a forensic investigator, Phoenix looks forward to continuing his career defending the innocent.

It took a team of seven people ten months to develop Phoenix Wright: Ace Attorney. Takumi had originally joined Capcom wanting to make mystery and adventure games and felt this was a big chance to make his mark as a creator.

Takumi used his privilege as the director to cast himself as Phoenix, however, while Sugimori voiced von Karma and Iwamoto voiced Edgeworth.

The game was originally going to be a detective game, with Phoenix as a private investigator who finds a body at his client's office and is arrested.

As the lawyer who is assigned to his case is useless, Phoenix takes up his own defense. One staff member suggested that Phoenix should be a hamster; while this didn't happen, this early version of Phoenix did have a pet hamster.

Takumi soon realized that finding and taking apart contradictions was not related to detective work. He felt the main setting of the game should be courtrooms.

At one point the game was in danger of being cancelled when two staff members left the company, but Takumi's division leader and Inaba enlisted a member of the Resident Evil development team to help them part-time.

Takumi cited Japanese mystery author Edogawa Ranpo as an inspiration, particularly The Psychological Test , a short story which involves a crime that "unravels due to the criminal's contradictory testimony.

He was also inspired by stories from another Japanese author, Shinichi Hoshi , stating that he was pursuing his "element of surprise and unexpectedness.

Takumi felt the best way to write a mystery with a good climax is to reveal various clues, then pull them together into one conclusion, and not have multiple possible endings.

He said the biggest challenge with this is making the gameplay and story work together. The goal is to make the player feel they have driven the story forward themselves, with their own choices, even though the game is linear.

The first episode was the most important, to make sure the player likes the game; the second episode was the second most important, to solidify the player's interest, and the finale was the third most important.

Then characters were designed based on the scenarios, and Takumi adjusted the dialogue as needed to make sure it fit the designs.

Takumi drew rough sketches of them and also drew the storyboards for the episodes' openings, [20] which consisted of a series of detailed drawings showing what is happening.

In Takumi's first draft of the story, the second episode, "Turnabout Sisters", was the first episode of the game.

The development team decided because of its length, among other factors, it did not work well easing players into the game. As a result, he wrote a shorter episode, "The First Turnabout", which was used as the game's first episode.

He wanted players to focus on the thrill of "nailing the culprit", especially for the first episode. For this reason, the culprit in the first episode is shown in its opening.

This was the most direct way Takumi could think of doing it. Takumi said it was a challenge to write the episode. In addition to keeping it short, he had to set up the world of Ace Attorney and the types of characters players would meet.

In it, Takumi tried to portray an intensively strong friendship between Phoenix and Edgeworth. He did wonder if that was what people got from it, saying that some people interpreted the bond between Phoenix and Edgeworth as "intensively passionate".

Because of these two episodes, Takumi considered Edgeworth to be the game's protagonist in a way. The classroom trial in the game's fourth episode is based on real events: when Takumi was in second grade, he had found a 5 yen coin and put it in his pocket; his teacher accused him of stealing it from another student and made him apologize to her.

Takumi spent little time writing a backstory for Phoenix before writing the game's story, and instead made up dialogue and developed Phoenix's personality as he went along.

He said Phoenix is himself in everything but name, with dialogue similar to what Takumi would have said in each situation in the games.

He attributed this to being a first-time writer who did not think about developing characterization before writing the story.

His character and personality just "fell into place" after Takumi decided the character would end his sentences with "pal". Other aspects of the character came about organically as he wrote the story.

For instance, at one point Edgeworth says he will cut Gumshoe's salary; this became part of Gumshoe's backstory. Larry Butz , the game's first defendant, was particularly difficult for Takumi to write.

He re-wrote the character several times. Originally, he was going to be an " average Joe " type of character, who only appeared in the game's fourth episode.

Some of the higher-ups at Capcom did not like this, so Takumi changed him to a character who laments his lot in life, saying "I'm going to die!

The development team debated what to do with the now female character. Some staff members thought it would be odd to have a female character be the director of an action show, and some wondered what to do with the director role if she could not fill it.

In the end, Takumi changed the scriptwriter character to a director, and made the culprit a "strong, glamorous, fashionable, and cool-headed" producer.

The game's fifth episode, "Rise from the Ashes", was not included in the original version of the game; it was created four years later as part of the Nintendo DS version of the game.

The Japanese staff did not like the idea of adding unnecessary features, but Takumi thought it was important to make the American audience happy, so it was included as an optional feature.

The localization of the game was outsourced to Bowne Global , and handled by writer Alexander O. Smith , who was unfamiliar with the Ace Attorney series before working on it, and editor Steve Anderson.

While the Japanese version of the game takes place in Japan, the localized version is set in the United States. Normally the setting would be left vague while cultural differences the target audience would not understand would be adapted.

Because one of the episodes involves time zones, however, they had to specify where the game takes place and chose the United States without thinking a lot about it.

This became an issue in later games, where the Japanese setting was more obvious. Smith faced several problems related to the game's use of puns.

In the Japanese version, each character has a name that relies on Japanese wordplay. While Smith and Anderson had a lot of freedom when it came to localizing the names of minor characters, they had to discuss the names of the main cast with Capcom.

Smith came up with a list of first and last names for Phoenix. The first suggestion was "Roger Wright"; "Phoenix" was also on the list, but further down.

The reason for the suggested first name "Roger" was alliteration ; and "Roger" was a good source for jokes.

A staff member of the development team, however, thought that "Roger Wright" was too similar to " Roger Rabbit ". Other suggested first names included "Pierce", "Xavier", "Marcus", and "Zane".

In the end, "Phoenix" was chosen for its heroic sound. As the game's dialogue consists of a lot of wordplay and misunderstandings, Smith would analyze scenes before writing them: he would determine what the scenes were trying to accomplish, and where their beats were.

After he had the structure of a scene in his head, he would write it. At times he was able to make use of the original Japanese dialogue, but most of the time he had to come up with new ideas himself.

At several points, the English wordplay was inspired by the wordplay in the Japanese version. At others it was not possible to have wordplay in the same places as in the Japanese version, so Smith would change the structure of the scene slightly.

Sometimes Smith came up with a joke or funny line and changed the scene to make the joke work. About half the jokes were rewritten based on the characters present in the scene, rather than using translations of the Japanese jokes.

Famitsu praised the idea of making a game based around trials. They felt this was innovative, and found it exhilarating and fun to uncover witnesses' lies.

He said that because of how story-driven it is, the game has low replay value; he still felt that players might want to replay it after a few years.

Thomas Bowskill of Nintendo Life said the game had changed his idea of what can make for a great game, and called it a "masterpiece".

Bowskill appreciated the 2D presentation of the investigations, saying they suited the gameplay well and that it might have been difficult to find clues if 3D graphics had been used instead.

Bowskill called the investigation sections "tedious" and "boring" at times, but said they were outweighed by the "feeling of accomplishment" from solving the cases.

Carrie Gouskos of GameSpot said the game revitalized the adventure game genre. She noted the music and sound effects work well with the drama.

The cross-examination graphics, showing the two opposing lawyers along with the sound effect of a sword being unsheathed, she added, created an atmosphere similar to that of a fighting game.

He appreciated the opening cinematics for the cases, which he thought were both stylish and ambiguous, and the character animations, which he called "priceless".

Bowskill found the mood of the game to be hilarious, saying the game never gets stale; he attributed this to the diversity of its characters.

He also appreciated the character development arcs through the game, which he felt provided pacing and made the cases cohesive. He called the English localization "top-notch", and appreciated its humor.

Spencer McIlvaine of Nintendo Life was disappointed in the Wii version that had only a single use for the Motion controller , and how the low-resolution graphics in handheld versions of the game were used.

Phoenix Wright: Ace Attorney Trilogy was better received. US Gamer ' s Bob Mackey appreciated how the games were mostly left untouched, while given minor improvements, such as the player being able to read the text at their own pace and not waiting for it to crawl across the screen.

He said the game's graphical upgrades were hit or miss, with certain characters, including Phoenix and Edgeworth, looking great. Elements that originally had less definition, such as the judge's beard, however, were "a little wonky".

He appreciated the 3D effect, which he said worked well most of the time. However, the window frame in the detention center was not rendered on its own layer.

While this was not a huge problem, Thew said it was distracting as the player often visits that area. He also commented on the lack of a remastered soundtrack, calling it a letdown.

Eurogamer ranked the game as the 18th best video game of They said the third game in the series had the best story, but it relied too heavily on story events in previous Ace Attorney games; meanwhile, they found Phoenix Wright: Ace Attorney to be fresh and have challenging cases, making it the best in the series.

The Game Boy Advance version was the rd best selling video game of the year in Japan in , with 62, copies sold. The game was hard to find in stores shortly after its release; the third printing sold out in around a week.

After the release of the game, sequels, spin-offs, and a crossover have been made. The second and third games in the series, Justice for All and Trials and Tribulations , were released in and Phoenix Wright: Ace Attorney , was released in Phoenix Wright has been credited with helping to popularise visual novels in the Western world.

From Wikipedia, the free encyclopedia. This article is about the video game. For the character, see Phoenix Wright. For the video game series, see Ace Attorney.

Play all 14 episodes, spanning the first three games, in one gorgeous collection. Recent Reviews:. All Reviews:.

Popular user-defined tags for this product:. Sign In or Open in Steam. Violence, Bad Language. Includes 30 Steam Achievements. Points Shop Items Available.

Share Embed. Read Critic Reviews. Add to Cart. Bundle info. Add to Account. Add all DLC to Cart. About This Game The classic courtroom adventure series that has sold over 6.

Solve the intriguing mysteries behind each case and witness the final truth for yourself! See all. Customer reviews.

Overall Reviews:. Review Type. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:.

No minimum to No maximum. Off-topic Review Activity.

He did wonder if that Dragonball Super Tv what people got from it, saying that some people interpreted the bond between Phoenix and Edgeworth as "intensively passionate". For Papers, Please character, see Phoenix Wright. Retrieved 21 April Originally, he was going to be an " average Joe " type of character, who only appeared in the game's fourth episode. With the help of his boss and mentor, Mia Fey, Phoenix proves that Frank Skygosky, the prosecution's star witness, is the real murderer. Alle DLCs in den Warenkorb. Mai von Capcom angekündigt, wobei weiter gehende Informationen diesbezüglich jedoch ausblieben. Animal Crossing. Melden Sie sich an, um zu erfahren, warum Sie dies mögen könnten, basierend auf Ihren Ove Film, Freunden Mario Barth Stream Deutsch Kuratoren, Ssnhd Sie folgen. Juli 3DS 7. Mikrofon usw. Japanisches Originallogo. Durchstöbern Durchstöbern. Möchtest du diese Seite als Startseite festlegen? Dai Gyakuten Anime German 2 Ihr Shop. Ich bin Graham Mctavish Hobbit was Pippi Geht Von Bord Stream schuldig! Doch gerade diese Gestaltung der Charaktere und die oft amüsanten Unterhaltungen sind nicht unbedeutend für den Erfolg der gesamten Serie. Es gibt 2 Kommentare zum Artikel Login Registrieren. Phoenix Wright

Some of the higher-ups at Capcom did not like this, so Takumi changed him to a character who laments his lot in life, saying "I'm going to die!

The development team debated what to do with the now female character. Some staff members thought it would be odd to have a female character be the director of an action show, and some wondered what to do with the director role if she could not fill it.

In the end, Takumi changed the scriptwriter character to a director, and made the culprit a "strong, glamorous, fashionable, and cool-headed" producer.

The game's fifth episode, "Rise from the Ashes", was not included in the original version of the game; it was created four years later as part of the Nintendo DS version of the game.

The Japanese staff did not like the idea of adding unnecessary features, but Takumi thought it was important to make the American audience happy, so it was included as an optional feature.

The localization of the game was outsourced to Bowne Global , and handled by writer Alexander O. Smith , who was unfamiliar with the Ace Attorney series before working on it, and editor Steve Anderson.

While the Japanese version of the game takes place in Japan, the localized version is set in the United States.

Normally the setting would be left vague while cultural differences the target audience would not understand would be adapted. Because one of the episodes involves time zones, however, they had to specify where the game takes place and chose the United States without thinking a lot about it.

This became an issue in later games, where the Japanese setting was more obvious. Smith faced several problems related to the game's use of puns.

In the Japanese version, each character has a name that relies on Japanese wordplay. While Smith and Anderson had a lot of freedom when it came to localizing the names of minor characters, they had to discuss the names of the main cast with Capcom.

Smith came up with a list of first and last names for Phoenix. The first suggestion was "Roger Wright"; "Phoenix" was also on the list, but further down.

The reason for the suggested first name "Roger" was alliteration ; and "Roger" was a good source for jokes. A staff member of the development team, however, thought that "Roger Wright" was too similar to " Roger Rabbit ".

Other suggested first names included "Pierce", "Xavier", "Marcus", and "Zane". In the end, "Phoenix" was chosen for its heroic sound.

As the game's dialogue consists of a lot of wordplay and misunderstandings, Smith would analyze scenes before writing them: he would determine what the scenes were trying to accomplish, and where their beats were.

After he had the structure of a scene in his head, he would write it. At times he was able to make use of the original Japanese dialogue, but most of the time he had to come up with new ideas himself.

At several points, the English wordplay was inspired by the wordplay in the Japanese version. At others it was not possible to have wordplay in the same places as in the Japanese version, so Smith would change the structure of the scene slightly.

Sometimes Smith came up with a joke or funny line and changed the scene to make the joke work. About half the jokes were rewritten based on the characters present in the scene, rather than using translations of the Japanese jokes.

Famitsu praised the idea of making a game based around trials. They felt this was innovative, and found it exhilarating and fun to uncover witnesses' lies.

He said that because of how story-driven it is, the game has low replay value; he still felt that players might want to replay it after a few years.

Thomas Bowskill of Nintendo Life said the game had changed his idea of what can make for a great game, and called it a "masterpiece".

Bowskill appreciated the 2D presentation of the investigations, saying they suited the gameplay well and that it might have been difficult to find clues if 3D graphics had been used instead.

Bowskill called the investigation sections "tedious" and "boring" at times, but said they were outweighed by the "feeling of accomplishment" from solving the cases.

Carrie Gouskos of GameSpot said the game revitalized the adventure game genre. She noted the music and sound effects work well with the drama.

The cross-examination graphics, showing the two opposing lawyers along with the sound effect of a sword being unsheathed, she added, created an atmosphere similar to that of a fighting game.

He appreciated the opening cinematics for the cases, which he thought were both stylish and ambiguous, and the character animations, which he called "priceless".

Bowskill found the mood of the game to be hilarious, saying the game never gets stale; he attributed this to the diversity of its characters.

He also appreciated the character development arcs through the game, which he felt provided pacing and made the cases cohesive. He called the English localization "top-notch", and appreciated its humor.

Spencer McIlvaine of Nintendo Life was disappointed in the Wii version that had only a single use for the Motion controller , and how the low-resolution graphics in handheld versions of the game were used.

Phoenix Wright: Ace Attorney Trilogy was better received. US Gamer ' s Bob Mackey appreciated how the games were mostly left untouched, while given minor improvements, such as the player being able to read the text at their own pace and not waiting for it to crawl across the screen.

He said the game's graphical upgrades were hit or miss, with certain characters, including Phoenix and Edgeworth, looking great.

Elements that originally had less definition, such as the judge's beard, however, were "a little wonky".

He appreciated the 3D effect, which he said worked well most of the time. However, the window frame in the detention center was not rendered on its own layer.

While this was not a huge problem, Thew said it was distracting as the player often visits that area.

He also commented on the lack of a remastered soundtrack, calling it a letdown. Eurogamer ranked the game as the 18th best video game of They said the third game in the series had the best story, but it relied too heavily on story events in previous Ace Attorney games; meanwhile, they found Phoenix Wright: Ace Attorney to be fresh and have challenging cases, making it the best in the series.

The Game Boy Advance version was the rd best selling video game of the year in Japan in , with 62, copies sold. The game was hard to find in stores shortly after its release; the third printing sold out in around a week.

After the release of the game, sequels, spin-offs, and a crossover have been made. The second and third games in the series, Justice for All and Trials and Tribulations , were released in and Phoenix Wright: Ace Attorney , was released in Phoenix Wright has been credited with helping to popularise visual novels in the Western world.

From Wikipedia, the free encyclopedia. This article is about the video game. For the character, see Phoenix Wright. For the video game series, see Ace Attorney.

For the live action film, see Ace Attorney film. For the animated series, see Ace Attorney TV series. October 12, JP : October 12, JP : December 23, [1].

WW : April 9, JP : February 7, See also: Gameplay in the Ace Attorney series. About This Game The classic courtroom adventure series that has sold over 6.

Solve the intriguing mysteries behind each case and witness the final truth for yourself! See all. Customer reviews.

Overall Reviews:. Review Type. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:.

No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting.

Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews Above 5 GB Games. PC Software. Action PC Games.

All PC Games. Nintendo 3DS Games. Overview Phoenix Wright: The Phoenix Wright: Ace Attorney Trilogy alters you to become a phoenix wright and experience battle as you fight to save your clients in a court of law.

Multi-Language Support.

Phoenix Wright Systemanforderungen

Die Verbrechen spielen sich oft in seinem persönlichen Umfeld ab und konfrontiert ihn schnell mit seinem Rivalen, dem Staatsanwalt Miles Edgeworth. Die Spiele sind grafisch in einem Anime -Stil gehalten. In Phoenix Wright geht es nicht nur humorvoll, sondern manchmal auch übernatürlich zu, die Spiele sind keine trockenen Gerichtssimulationen. Alle DLCs in den Warenkorb. Genre s. In der CharlieS Angels des geheimnisvollen Staatsanwalts Miles Fortitude Staffel 2, Phoenix Wrights erbittertem Gegner, untersuchst du Tatorte und versuchst, Informationen zu finden, die übersehen wurden. Mai 3DS: Japan Mai Wii. Für Wahrheit und Gerechtigkeit! Phoenix Wright

Facebooktwitterredditpinterestlinkedinmail

3 Kommentare

Kommentar hinterlassen

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert.