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Super Mario 64 ist ein populäres und äußerst erfolgreiches Videospiel von Nintendo. Es entstand unter der Leitung von Shigeru Miyamoto und wurde erstmals als einer der beiden Starttitel für das Nintendo 64 in Japan veröffentlicht. So wurden viele andere NintendoSpiele wie z.B. Zelda, Banjo-Kazooie und Donkey Kong stark von diesem Juwel von einem Spiel inspiriert. Super Mario ist. Super Mario 64 (jap.: スーパーマリオ64, Hepburn: Sūpā Mario Rokujūyon) ist ein populäres und äußerst erfolgreiches Videospiel von Nintendo. Es entstand. Erfahre einfach und leicht erklärt, wie du in jedem Kurs von Super Mario 64 alle Sterne findest. Mit zahlreichen Bildern schaffst du locker alle Sterne zu. Super Mario 64 ist ein Spiel für das Nintendo Es handelt sich um das erste Super-Mario-Spiel, das zur Gänze in 3D-Grafik dargestellt wird. In dem Spiel. Super Mario 64 DS, während der Entwicklung als Super Mario 64 × 4 bezeichnet, ist ein Remake des NSpieles Super Mario 64 für den Nintendo DS. Super Mario 64 ist das erste Spiel der Mario-Serie für das Nintendo 64 und es geht um das Sammeln.

Super Mario 64 About Super Mario Bros Video
Super Mario 64 - All Bosses
Description: Consists of three rainbows above one of the castle turrets, with two tall towers either side of it. The Red Switch itself is on top of the turret.
Wearing it, he can fly either by being shot from a Cannon or from doing a double jump. Damage Potential: 2 Units on Contact.
Up to three Units on being caught by Bowser's fire Breath. Attack Pattern: When Mario is relatively close, Bowser will slowly move toward him and use his flame breath.
Individual flames will keep burning even after Bowser stops, so watch out for that. When these flames die out. Yellow Coins often appear which are vital for restoring lost energy.
When Mario is further away, Bowser will leap toward him. His objective isn't too land on Mario, but the shock waves in the immediate vicinity of his landing drain 3 Energy Units Mario can avoid this by either running away or jumping into the air as Bowser lands.
Guide: The instant Bowser ends his warning speech, Mario should run behind him and grab his tail using the B button. Rotate the joystick to spin Bowser around and then press B to release him.
To defeat Bowser, Mario must throw him into one of the four spiked bombs which surround the circular battlefield.
If you miss a bomb with your first effort under normal circumstances, the nearest bomb at the start is just to the left , then one useful tip is to stand near a bomb so when he attacks, you can grab him and more easily hurl him against it.
Description: The Dark World consists of a long, elaborate course which doubles back on itself with moving platforms, see-saw platforms and some nasty traps.
Guide: Walk forward, either leap over or tiptoe along narrow bridge. Watch out for ftamejet. Step on moving blue tile and let it carry you around.
Walk up and around stone path - watch out for flame jet again. Drop down onto blue ledge and then jump onto rotating blue platforms. Bottom bounce three Goombahs if you need extra energy.
A Yellow Exclamation Box contains an extra life. Walk up the wooden bridge. The Blue Stone bridge is studded with blue crystals, around which rotate electric bombs.
There's a Red Coin hidden here, by the third crystal, which you should watch out for if you need Energy. Drop onto the yellow platform as it's moving away from you and jump onto the stone platform.
Step onto the moving blue tiles, moving off onto the right moving tiles and then the blue stone platform. You will now see two see-saw platforms. Jump onto the nearest one and stand in the middle of its nearest half.
Wait until it has see- sawed downwards, then run upwards and jump onto the second, higher see-saw platform. Jump onto the blue stone platform.
Drop down onto the Purple Exclamation Switch and go up the staircase it forms. Read the sign and jump into the Green Pipe.
Wearing it, he can walk through wire mesh fences and enemies won't see him. Description: A large grey and brown fortress floating in the sky, surrounded by three rotating green platforms.
It's all a monument to paving stones; those boring grey slabs which are used to build houses, car parks and even roads, yet no-one ever says thanks.
Giant Whomp, and his buddies, are out for revenge and will squish Mario flat If they can. Description: Despite the fact the Bay Is entirely enclosed within a large cavern, there's a Sunken Ship at the bottom of the Bay.
Perhaps the exit was sealed off after the Cap'n scuttled his ship and set-up numerous booby-traps. Although the Cap'n never makes an appearance, there's a beautifully animated Moray Eel with spooky green eyes and a very nasty bite!
Description: A large snow-covered mountain suspended in the air with a broad, fun snowslide spiraling from top to bottom.
A long, narrow ice slide provides a narrower, trickier decent - connecting log cabins at the summit and foot of Cool, Cool Mountain.
As with real mountains, getting down Is a lot easier than getting to the top - careful exploration is needed to find a way back to the start.
Snowy climes also provide a bizarre cast of new characters, including three different types of snowmen, but the most impressive creatures are a family of penguins!
For the first time, a Course's main characters are friendly to Mario with snowy conditions, hidden areas and tricky jumps providing the main hazards.
Description: A superbly atmospheric and very weird ghost house fitted out with all manner of hidden passages, a waterlogged celler, haunted attic, and even a house of fun complete with fairground music and rotating floors.
Beside ghosts, watch out for attacks from toothy pianos and flying books! Description: A sprawling challenge which includes a maze filled with poison gas, a construction area and an underground lake contains a Loch Ness Monster.
Description: This daunting world is composed of a sea of lava with all manner of strange structures including a floating eyeball and two rotating circular paths one around an erupting volcano and one around spitting flamethrowers.
You can, of course, enter the volcano and even play a Bowser sliding block puzzle. Description: A gorgeous desert landscape surrounds a huge Egyptian pyramid.
Notable features are swirling quicksand, a huge tornado and a flat stone maze with huge, tumbling blocks. Inside the pyramid, there's a whole other set of challenges!
Description: This second aquatic world includes Bowser's submarine, a whirlpool, manta ray and shark. There's also some overhead poles which provide a very sweaty test of your timing and jumping accuracy.
Description: Another beautiful snow world with a bizarre ice cube, a snow wave machine 0 and a huge snowman-type building. The water is freezing cold and there's vicious winds, but you can have great fun surfing with a green shell!
Description: While some people write entire games about flippin' switches c. Doom , Tomb Raider etc. Here a huge, box-shaped room plays host to watery antics with diamond-shaped switches allowing you to vary the water level.
Enemies include Water Spiders and clockwork Pink Mice which hurl you into the air. Description: This is another huge, floating mountain with a track winding around to the top with giant mushrooms flowering beside it.
There's plenty of gaps in the track requiring diving leaps. Watch out for moles and a monkey which steals Mario's cap!
Description: This whimsical world sees the return of Mario's famous pipes, the difference being that this time they don't transport him anywhere - they either shrink or enlarge him!
Watch as a tiny Venus flytrap is transformed into a monster and a minute minnow becomes capable of swallowing Mario In a single gulp!
Description: The inside of the grandfather clock is a daunting collection of cogs, gears and pendulums. Fortunately, if you enter at , or three hour intervals thereafter don't worry, it's not realtime!
Wearing it, he becomes heavier and can walk -on the bottom of rivers, as fr well as being Invulnerable to A most enemies.
Description: This extravagantly tough level is set among the clouds, with various floating buildings and Viking Ship linked by magic carpets which ride along rippling rainbows.
Although there are Stars In all, you only need 70 to enter the final Bowser World. As you'd expect this is the most formidable challenge of all, with a devilish level preceding a final confrontation with Bowser at his most fiendish.
Hot tip: Look around before you enter that final green pipe! So this is the game everyone has been drooling about? Mario 64 is just incredible.
I tried and succeeded in not letting the hype get to me. Now I've been able to play it first hand, and I am happy to report that It is everything Nintendo has said it would be and more.
My only gripes are the minor polygon break-up problems and the switching views in the middle of the action, but these are minor problems that are eventually overlooked.
How fun can a game get? I couldn't put the controller down, nor did I want to. Every day, I long to play this game after a day's worth of work That's how you tell it's a great game.
The graphics were, can you say, "WOW? Do you want replay value? You got it. It will take you forever to find all the secrets here. So what kept this game from a perfect 10?
Occasional polygon breakup and some goofy camera angles that made it hard to tell where you were exactly. Otherwise, Mario 64 is perfect and completely addictive.
It will impress you. The world of video games is seeing a revolution, and SM64 is leading it This is a totally new kind of game-the first true game-and it packs a ton of jaw-dropping innovations Mario may not be able to shoot fireballs anymore, but now he can pull off nearly 30 distinct moves.
The game's huge levels there are more than 25 are beautiful, difficult and dynamic; they offer new challenges when Mario revisits them SM64 does suffer from a few minor but frustrating flaws You can't always aim the camera where you need to, and control becomes awkward when the camera angle shifts rapidly.
Still, it's an instant classic. Finally a playable version of one of the most hyped games to hit the shelves this last year.
Seeing that there are very few other titles to compare this one against for the same system, this title's merits are 80 percent earned by the game and 20 percent inspired by the outstanding technology in the Nintendo With better than arcade quality graphics and sound along with near perfection in control and free roaming views, players can expect only the best from SM If the rest of the N64 titles are half as good as this release, the control of the video game market may once again return to the folks at Nintendo.
There was a time when the plunger-tottin' plumber, Mario, was living in a simple 2-D world. Life was good, but that was back in the olden days of video games.
Now it's the middle of the '90s and times have changed! Mario 64 for the N64 converts the flat world into a 3-D one that everyone knows and loves.
Is it safe to say that gamers are dealing with the same Mario from before? Mario is totally 3-D with a rendered hat and all!
What else makes him new are the enemies and special effects surrounding him at all times. The adventure starts at a huge castle, which is rendered and isn't flat like the old NES Mario castle.
The enemies, also in 3-D. Speaking of enemies, all of the originals are back to make their debut in Mario This time they're huge!
We're talking screen-size Koopas here! Being a completely three-dimensional world, you can jump into a wall, or finish a puzzle to open up a portal without simply going left or right.
Now you can go up. This makes it feel like you're actually in the Mario world. So how can big "M" lift up a B-bomb or swing King Koopa by his tail when he's so much smaller than his evil adversaries?
Little Mario throwing these giant monsters around adds the element of exaggeration which makes getting rid of the enemies more fun. At least this way we know Mario is super!
There are many camera angles that switch from view to view depending on where Mario is at. In one instance, you may see him from a distant view while another view will be right behind him, looking up at a giant cactus.
There are various rooms and tasks you have to work your way through to venture on to the next one. With the impressive graphics and effects that the N64 can produce, the adventure is bound to be spectacular.
Find yourself in a mirror room filled with dozens of tricks and traps or on rainbow paths that have you running for your life, trying not to fall to the ground far below.
Another scene throws Mario on a raised platform. He has to work his way down the path, dodging giant boxes and other enemies just to get to the pyramid that has even more fun inside.
While you're fighting your way to the next challenge, you sometimes are able to see your next destination.
With the enhanced 3-D effects, Mario 64 has a feeling of depth never felt in a platform-type game. When you walk on a bridge above snow-capped mountains, it seems like you could actually fall a good feet!
This special feature wouldn't be complete without mentioning the bad guy himself: King Koopa! You thought his fireballs were tricky in the earlier versions, wait until you see them in startling 3-D--you'll think your arm hair got singed!
The game that started it all! Although it is technically eclipsed by Banjo-Kazooie , Mario 64 still offers plenty for gamers to discover.
Everything that's made previous Mario titles great, fleshed out into 3D. Without doubt, this has to be the world's greatest videogame. Mario has been at the head of the game-cartridge pack for every new Nintendo system, so it's no surprise the mustachioed hero will usher in the powerful Nintendo 64 system called the Ultra 64 in the U.
This game is great! Mario's a fully rendered 3D figure composed of texturemapped polygons in a full 3D world inhabited by Bowser, all his evil hench-creatures, and traps from the classic 2D series.
By going 3D, Mario's repertoire of cartoonish movements is more lifelike than before. Besides the usual running and jumping, Mario has new abilities like creeping along walls, hanging off ledges, climbing flag poles, walking on tip-toes, sliding down slopes on his rear end with speed control , and more.
The innovations aren't just confined to voluntary actions either-Mario has new pain reactions, too. For example, Mario can be stomped flat by Thwomp.
And when he's hit by a fireball, he rockets straight up into the air, leaving a smoking trail from his smoldering butt.
You put Mario through the paces in a variety of settings inside Bowser's castle, including a mountainous zone, ice field, lava-filled cavern, and an underwater world.
In each of these worlds, Mario faces a variety of old and new challenges that are the hallmarks of the ground breaking action series.
The game is precisely controlled by using the center 3D stick and Buttons A and B on the right side of the pad.
The four yellow C buttons are used to switch viewpoints roughly degrees. The version at the show was tricky to maneuver at first because the viewpoint kept shifting, making it feel as if you were driving a radio-controlled Mario.
However, 3D Mario has an incredible range of motions. This should be a spectacular new chapter in Mario's history. It's a whole new world and an awesome new look for Mario on the Nintendo 64!
This time the plucky plumber's rendered in 3D, and his adventure-filled environment is composed entirely of texture-mapped polygons.
Mario explores degrees in any direction, and the gameplay view swings degrees around Mario at your command. Mario's world is massive, and it's packed with traps, obstacles, and creatures, including old favorites.
Bowser is huge practically Godzilla -sized , and he blows fire, too. Even the half-completed version at Nintendo's Shoshin-kai Show in Japan looked like a classic waiting to happen.
Nintendo's reputation for merging state-of-the-art graphics and engaging gameplay has never been more tested than It will be for Super Mario Fortunately, the game lives up to all the hype!
You won't see faster, smoother, or more lifelike images on any other system this year. The way Mario jumps, stomps, and flies seemingly defies the laws of video game physics.
Gorgeous, lush backgrounds and screenfilling enemies also contribute to this game. You want variety? Try the underseas levels where Mario does the breaststroke, the back-stroke, and more.
Mario moves in a complete 3D environment. The new joystick contributes to how this works: A slight push makes Mario walk, a harder push makes him run.
There is virtually no end to the areas Mario can explore. Tons of hidden power-ups, countless secret areas, and even Yoshi -in-hiding guarantee hours of gameplay.
The whole game takes place in a castle. Every room in the castle leads to one of the game's 25 worlds such as undersea, the desert, the mountains, and a haunted mansion , and at the end of the game, you meet up with everyone's favorite villain Bowser!
We played for hours at the show until we were finally kicked off , and we think you'll play for hours at home. Get ready for Mario-he's gonna rock your world!
Mario has arrived in Tokyo, and this time he's faster, funnier, and more imaginative than ever. You won't believe what the N64 can do.
Large enemies move in close without becoming pixelated, there's virtually no slowdown, and any breakup that occurs happens only when you get to the physical boundary of an area.
Mario's moves are impressively realistic as he spins, jumps, and swims his way through the gorgeous, imaginative backgrounds.
Working the controller's analog thumbstick takes some practice. It's extremely sensitive, and the slightest touch sends Mario sliding off a snowbank.
An hour of practice, however, should turn novices into Mario maniacs. Mario 64 is seriously addicting, and it has so many hidden areas and secret levels that you'll play in excess of BOO hours before you beat it, according to a Team Nintendo representative.
Mario is super any way you look at it! The music changes dramatically for each area, with a full symphonic score accompanying Mario's heroic deeds.
There's also a nice blend of background sounds, including waterfalls, bird songs, and eerie carnival music. The world's best-known plumber is back in action, and he's bigger, badder, and bolder than ever.
It's the mack-daddy Mario man himself, and this time he's luggin' 64 bits of real power behind him. Once again, the mustached one has lost his dear Princess Toadstool, and Bowser is behind it all.
Mario runs, jumps, climbs, tiptoes, and flies through 15 worlds each with numerous subworlds that you must visit over and over again to unlock a total of stars.
Guarding these stars are the strangest creatures: Big Boo, Bobombs, giant penguins, and more. After a few worlds, you'll take on Bowser, who shows up in three different areas.
Without a doubt, this game sports the best in graphics, sound, and gameplay. With the new compression technology of the N64 and the supersmooth anti-aliasing, mip mapping, and the Z-Buffer don't ask me--it's Bruised Lee's term , nothing gets blurry, even at low resolution.
Although it looks like it's running at 60 frames per second, it's running at only 30! You'll play this one over and over again. Crash, Nights, and Sonic can all take a back seat now that Mario's in town.
Gorgeous scenery, imaginative and huge enemies, and delightful effects like when you become the Chrome Mario add up to the most visually impressive game of all time.
Audio delights abound! Mario has some pretty funny voice clips like "lt's- me, Mario! The genuinely cool effects include birds chirping, wings flapping, and rocks breaking.
You must get used to the analog controller venture far Into the fith more than 30 moves disposal, you'll do a lot ring before you get into ir hunting.
Let's face it: This is the game that will power sales of the Nintendo 64 for the first few months. And the replay value is immense.
Super Mario 64 is definitely super! Mario is back and in a very big way. Super Mario 64 is the temporary title of Nintendo's first bit title and at time of going to press, he's about 60 percent complete.
When it's finished, Nintendo hopes that Super Mario 64 will be indisputably hailed as the best video game ever. High hopes, lofty ambitions, but then, isn't that what Mario was always about?
The game style is unconventional to say the least. Fans of the previous Mario games will recognize a couple of features, but this is a whole new ball game in most respects.
The most obvious difference between this and the other games is the perspective. It's three-dimensional. No more simple scrolling and running for Mario.
Nope, now you have to deal with the mysterious z-axis. People who live in the real world may well be used to walking around in three dimensions, but for us gamers, it's all a bit confusing and can often make us vomit.
The gameplay is remarkably simple or at least it is when you get used to all the new joypad features, as well as the new-found freedom of movement.
Mario can run, jump, somersault, pick up objects, throw them, climb things, swim, in fact all of the things he could do before and more. Like the other games, Super Mario 64 is split into worlds and levels, all of which are accessed through tapestries in a mysterious medieval castle.
The effect when you pass through the tapestries is pretty awesome, but you should see the underwater levels move.
This is where the drooling starts. This is where your parents get mad because you start looking at your Saturn or PlayStation with ill-disguised contempt.
The feeling of elation as you realize Mario has been freed from his 2-D constraints is intense. The instinctual control using the analog joystick is a joy to behold and it just plain feels right.
Some of the appeal of this game is hard to put into words; you really have to play it to understand, but you're going to have to wait a while.
Nintendo has no plans to release either the game or the machine in the US until September. Although this seems like an ideal candidate for a bundle, there's a good chance that Nintendo will choose something a little more hardcore, like Ultra Killer Instinct, or Cruis'n USA.
Neither of these games were shown because Nintendo was very careful to focus attention on Mario. Will it be the best game ever? Nintendo is promising that Super Mario 64 will be the best video-game experience ever made.
A lofty claim, but one that might well prove true. Super Mario is currently around 50 percent complete, but work is speeding up and Nintendo hopes to have it ready for Japanese release in April.
Americans will be pleased to learn that they get the machine at the same time. Is it worth the wait? Collect various power-ups that will help you along the way in Super Mario 64!
Rescue Princess Peach and use your special caps to fly, turn into a strong metal, or become invisible! Super Mario 64 is a very popular platformer video game that was released back in for the Nintendo 64 System.
The game set the bar for 3D platforming design high and became a standard for many games that followed it. The game was noted as the first 3D Mario game and features a total of levels and many mini-tasks like catching rabbits!
Will you be able to collect all power stars and rescue Princess Peach from the menacing Bowser? Good luck! Play Super Mario 64 game online in your browser free of charge on Arcade Spot.
Super Mario 64 is a high quality game that works in all major modern web browsers. This online game is part of the Platform , Emulator , Mario , and N64 gaming categories.
EUR 13,90 Versand. Mario wurde von Prinzessin Peach zu einem Kuchen eingeladen. EUR 11,10 Versand. Mario Kart There seems to be a problem serving the request at this time. Stream Batman Vs Superman wurde das Spiel auch als Download für die Virtual Console Stiefmutter, wobei die Grafik hierbei in einer höheren Auflösung erscheint und so sauberer Die Bachelorette Tv Now. Bobombs Bombenberg. Weitere Suchfilter Weitere Suchfilter Japan Nintendo.
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Atlantis Aquaria. Erstveröffent- lichung. Doch als er bei ihrem Schloss ankommt, muss er feststellen, dass sie von seinem alten Erzfeind Bowser entführt wurde. Mario Serienstream Pretty Little Liars ein guter Alleskönner. Seitennummerierung - Seite 1 1 2 3 4 5 6 7. Nintendo 64 Japan Stöbern in Kategorien.As more stars are collected, more areas of the castle hub world become accessible. There are three special cap power-ups that appear in certain areas on many stages.
The Wing Cap allows Mario to fly; the Metal Cap makes him immune to most damage, allows him to withstand wind, walk underwater, and be unaffected by noxious gases; and the Vanish Cap renders him partially immaterial and allows him to walk through some obstacles such as wire mesh, as well as granting invulnerability to some forms of damage.
When the player has the Wing Cap equipped, cannons can be used to reach high altitudes or fly across most levels quickly.
Mario's abilities in Super Mario 64 are far more diverse than those of previous Mario games. Special jumps can be executed by combining a regular jump with other actions, including the double and triple jumps jumping two and three times in a row, respectively , long jump and backflip.
There are also special maneuvers, such as wall jumping , which is jumping from one wall to another in rapid succession to reach areas that would otherwise be too high.
Mario's life energy slowly diminishes while underwater, representing how long he can hold his breath. Super Mario 64 is set in Princess Peach's Castle , which consists of three floors, a basement, a moat, and a courtyard.
The area outside the castle is an introductory area in which the player can experiment with gameplay, camera, and movement controls. Scattered throughout the castle are entrances to courses via secret walls and paintings.
Many of the castle's paintings are portals to other worlds, in which Bowser's minions keep watch over the stars. Mario explores the castle for these portals to enter the worlds and recover the stars.
He gains access to more rooms as he recovers more Power Stars, and eventually traverses three different obstacle courses, each leading to its own battle with Bowser.
Defeating Bowser the first two times earns Mario a key for opening another level of the castle. After Mario defeats Bowser in the final battle, Peach is released from the stained-glass window above the castle's entrance.
Peach rewards Mario by kissing him on the nose and baking the cake that she had promised him. Super Mario 64 was developed over approximately three years, with one year spent on the design concept and approximately two years on production.
Miyamoto and the other designers were unsure of which direction to take; months were spent selecting a camera view and layout. One of the programmers, Giles Goddard , explained that these linear elements survived as a means to force players into Bowser's lair rather than encourage exploration.
The first test scenario for controls and physics involved Mario interacting with a golden rabbit, named "MIPS" after the Nintendo 64's MIPS architecture processors; the rabbit was included in the final game.
The developers tried to a multiplayer cooperative mode, whereby players would control Mario and his brother Luigi in split-screen , but could not make it work satisfactorily.
Assistant director Yoshiaki Koizumi described the feature as an "iron-clad necessity" which "might not be realistic, but it's much easier to play.
Miyamoto's guiding design philosophy was to include more details than earlier games, using the Nintendo 64's power to feature "all the emotions of the characters".
He likened the game's style to a 3D interactive cartoon. Super Mario 64 features more puzzles than earlier Mario games. It was developed simultaneously with The Legend of Zelda: Ocarina of Time , but as Ocarina of Time was released more than two years later, some puzzles were taken for Super Mario Information about Super Mario 64 was leaked in November , and a playable version was presented days later as part of the Nintendo 64 premiere then known as the "Ultra 64" at Nintendo Space World.
Miyamoto had hoped to create more courses, but only 15 courses could fit. But users have sharp eyes. They soon know if the games are compromised. The music was composed by veteran composer Koji Kondo , who created new interpretations of the familiar melodies from earlier games as well as entirely new material.
According to him, the average Nintendo 64 game had about sound effects. Super Mario 64 was one of the first games in the series to feature Charles Martinet as the voice of Mario.
Super Mario 64 received critical acclaim and is the best-selling Nintendo 64 game. Super Mario 64 has been praised in the gaming press, and is still acclaimed.
It has collected numerous awards, including various "Game of the Year" honors by members of the gaming media, as well as Nintendo's own best-selling Player's Choice selection.
In addition, Super Mario 64 has been placed high on "the greatest games of all time" lists by many reviewers, including IGN , [43] [44] [10] Game Informer , [45] Edge , [46] Yahoo!
Games , [47] and Nintendo Power. Nintendo Power lauded the graphics, sound, and gameplay, but commented the shifting camera angle took getting used to.
Video game publications and developers praised Super Mario 64 for its design and use of 3D gameplay. It is counted by 1UP. The limitations inherent with the genre have been swept away in the wake of Mario While its quality was disputed by some, it has been argued that it established an entirely new genre, different from that of previous games in the series.
They explained, " Super Mario 64 is the first true 3D game to play as good as the 2D games of the bit era. As such, it represents the new high-water mark of both gameplay and graphic sophistication.
They also commented on the camera system, stating that by present-day standards the camera system "would almost be considered broken". He also praised the exploration aspect, commenting that "[allowing players to] explore the same spaces several times while revealing something new each time is a revelation".
Critics acknowledge Super Mario 64 as a key contributor to the anticipation for, and initial success of, the Nintendo Looking back, it's easy to criticize SM64 for some glaringly huge failings.
The camera controls, frankly, suck. The limited amount of storage on the cartridge means that the textures laid over the game's polygons are blurry and often hideously ugly.
In more than one level, 3D is abused far beyond reason, and playability is sacrificed for the sake of "gee whiz, look at that! We sold out", Hutchinson said.
Although the console only had two launch games, Super Mario 64 was its killer app : [69]. The rule that a console must have a broad spectrum of launch titles to appeal to the North American audience was generally true, but Nintendo found the exception: a single amazing title, with well-implemented 3D gameplay that most console players had never experienced, could bear the weight of the entire system on its shoulders.
Though the Nintendo 64 was initially successful, it eventually lost much of its market share to Sony's PlayStation.
The game set many precedents for 3D platformers to follow. Super Mario 64 is known for its sense of freedom and non-linearity.
A central hub, where controls can be learned before entering levels themselves, has been used in many 3D platformers since.
In addition, the game's mission-based level design is an inspiration for other game designers. Martin Hollis , who produced and directed Rare's GoldenEye , says "the idea for the huge variety of missions within a level came from Super Mario 64 ".
Super Mario 64 was the first game with a "free" camera that can be controlled independently of the character. To create freedom of exploration, and more fluid control in a 3D world, the designers created a dynamic system in which the video camera is operated by the in-game character Lakitu.
Edge said Mario 64 the game changed "gamers' expectations of 3D movement forever". At the time, 3D games generally allowed for controls in which the player could either control the character in relation to a fixed camera angle or in relation to the character's perspective.
Super Mario 64 ' s controls are fully analog and interpret a degree range of motion into navigation through a 3D space relative to the camera.
The analog stick also allows for precise control over subtleties such as the speed at which Mario runs. Super Mario 64 was one of the first games to implement the system.
Rumors about glitches and secrets spread rapidly after the game's release. A common rumor, fueled by illegible symbols in the castle courtyard said to resemble the text "L is real ", held that Luigi was a secret character.
Several players have discovered coins that are impossible to obtain without glitching the game. Scott Buchanan , with the alias pannenkoek, collected one of these coins in without tool assistance, and described the programming mechanics of Super Mario This version adds support for the Rumble Pak peripheral and includes the voice acting from the English version.
It was released on the Wii Virtual Console service in late Yoshi , Luigi , and Wario are additional playable characters, and the game features improved graphics, slightly altered courses, more Power Stars to collect, touchscreen mini-games, and a multiplayer mode.
Super Mario 64 has been widely used to create machinima [97] since In , a fan remake of Super Mario 64 was created in Unity. The project was taken down following to a copyright claim by Nintendo.
In , fans released a Windows port with support for widescreen displays and 4K visuals. A sequel was planned for the 64DD.
These games built on Super Mario 64 ' s core design of enhancement items and open-ended gameplay.
From Wikipedia, the free encyclopedia. This article is about the original version. For the remake, see Super Mario 64 DS.
North American cover art, depicting Mario flying with a winged cap in front of Princess Peach 's castle.
When we were stuck on talk of the spectacular 3D graphics of Mario 64 and racing games, we saw a huge hit in the form of [ Bandai 's] Tamagotchi — a tiny key chain boasting pictures made up of no more than 10 or 20 dots.
At that time, I thought that Mario 64 had lost to Tamagotchi. Miyamoto quickly adds in English: "I'm serious. Main article: Super Mario 64 DS. CBS Interactive.
Archived from the original on February 14, Retrieved February 13, Nintendo Power. Nintendo 88 : 14— September Next Generation. Imagine Media. August March I've baked a cake for you.
Yours truly-- Princess Toadstool, Peach. Super Mario 64 Nintendo The power of the Stars is restored to the castle Thank you, Mario. We have to do something special for you Listen, everybody, let's bake a delicious cake Nintendo Power Interview Archived from the original on February 24, Retrieved May 25, Archived from the original on February 16, Retrieved February 14, Archived from the original on May 25, Retrieved August 5, Electronic Gaming Monthly.
Ziff Davis. NGC Magazine. Future Publishing December Archived from the original on October 24, Retrieved October 23, Silicon Investor.
Knight Sac Media. Archived from the original on September 9, Archived from the original on March 7, Retrieved August 30, Archived from the original on November 12, February Personally, I wanted to make a game that looks like a 3D interactive cartoon.
I wanted to create a small garden where Mario can meet realtime 3D characters and the player would be able to move the character with the controller just as if it were a real cartoon.
Ziff Davis 78 : 74— January Complex Media. Archived from the original on February 15, Retrieved June 29, Thomas Game Docs.
May 19, Nintendo 89 : October March 11, Guinness World Records Gamer's Edition Guinness World Records.
Archived from the original on March 12, Archived from the original on August 30, Retrieved January 5, May 21, Archived from the original on June 14, All Media Network.
Archived from the original on December 6, Future Publishing. Ziff Davis : Archived from the original on December 12, Game Informer. Cathy Preston : July December 1, Archived from the original on August 6, Climb up the stone steps, then turn right and go through a gap in a metal fence.
Watch out for rolling cannonballs and gaps in the track. If you do get hit, there's a transparent heart half-way up the mountain which will restore full energy.
At the top of the mountain, you'll find Big Bob-omb, wearing a little gold crown. To defeat him, you must grab him from behind, and then throw him.
This must be done three times before he is defeated. The first time you grab Big Bob-omb he's very slow, but he gets faster with each throw and is particularly quick to grab you while sitting down.
The easiest way to defeat him is to stand with your back to him, crouch down using the Z-button and press B to backflip over him - ideally positioned to grab him.
From that moment, their peaceful land was transformed into a battlefield. If you can defeat Big Bob-omb, the Bob-omb Buddies might be able to help you Guide: Koopa is waiting for you at the start of the dirt track.
Talk to him and accept his challenge, Instantly beginning the race. Don't follow him, but instead use the same route to the mountain top as for Star 1.
If you get to the summit first, wait for Koopa to arrive and present you with a Star. Guide: Activate the cannons by talking to a pink Bob-omb Buddy at the start of the course.
Follow the dirt track over the first wooden bridge, now run up the side of a large stone block and jump into the cannon concealed within. Aim the cross-hairs carefully above the island and then fire, be careful not to overshoot.
Now simply jump into the Yellow Exclamation Block to make a Star number three appear! Guide: Coins can be collected in any order, but if you die then every coin you've collected is lost and must be collected again.
Red Coin 5: At base of mountain. Go through gap in steel fence and turn left. Run up grassy slope to collect coin.
Guide: Although it is possible to use the cannons alone to collect all the coins, it is considerably easier if Mario can fly using his Wing Cap see Red Switch Palace.
Conveniently, there is both a cannon and a Red Exclamation Box on the Island in the Sky, so you can launch from there, pick up a few Coins and then land before the Wing Cap runs out.
Each Special Coin is surrounded by a circle of eight, identical-looking Yellow Coins. Guide: Big Chomp is chained to a wooden post which must be pounded into the ground to free him.
To do this, you must jump onto the post and then bottom bounce it three times. If you get hit, retreat and collect coins to boost your energy before continuing.
Once you succeed. Chain Chomp will smash in the bars protecting the Star and then head off to the hills. The Star is too high to be reached with a normal jump, so stand with your back to it and press Z to crouch, then press B to backflip and collect the Star.
Guide: Since so many of the Coins are floating in the sky, you really need the Wing Cap to have a chance. Location: When you collect 10 Stars, a ray of sunshine will fall on the star emblem on the floor.
Stand on the emblem, then look up at where light's coming from. Mario will be magically transported into the sky above the castle, wearing his Wing Cap.
Description: Consists of three rainbows above one of the castle turrets, with two tall towers either side of it. The Red Switch itself is on top of the turret.
Wearing it, he can fly either by being shot from a Cannon or from doing a double jump. Damage Potential: 2 Units on Contact.
Up to three Units on being caught by Bowser's fire Breath. Attack Pattern: When Mario is relatively close, Bowser will slowly move toward him and use his flame breath.
Individual flames will keep burning even after Bowser stops, so watch out for that. When these flames die out. Yellow Coins often appear which are vital for restoring lost energy.
When Mario is further away, Bowser will leap toward him. His objective isn't too land on Mario, but the shock waves in the immediate vicinity of his landing drain 3 Energy Units Mario can avoid this by either running away or jumping into the air as Bowser lands.
Guide: The instant Bowser ends his warning speech, Mario should run behind him and grab his tail using the B button.
Rotate the joystick to spin Bowser around and then press B to release him. To defeat Bowser, Mario must throw him into one of the four spiked bombs which surround the circular battlefield.
If you miss a bomb with your first effort under normal circumstances, the nearest bomb at the start is just to the left , then one useful tip is to stand near a bomb so when he attacks, you can grab him and more easily hurl him against it.
Description: The Dark World consists of a long, elaborate course which doubles back on itself with moving platforms, see-saw platforms and some nasty traps.
Guide: Walk forward, either leap over or tiptoe along narrow bridge. Watch out for ftamejet. Step on moving blue tile and let it carry you around.
Walk up and around stone path - watch out for flame jet again. Drop down onto blue ledge and then jump onto rotating blue platforms.
Bottom bounce three Goombahs if you need extra energy. A Yellow Exclamation Box contains an extra life. Walk up the wooden bridge.
The Blue Stone bridge is studded with blue crystals, around which rotate electric bombs. There's a Red Coin hidden here, by the third crystal, which you should watch out for if you need Energy.
Drop onto the yellow platform as it's moving away from you and jump onto the stone platform. Step onto the moving blue tiles, moving off onto the right moving tiles and then the blue stone platform.
You will now see two see-saw platforms. Jump onto the nearest one and stand in the middle of its nearest half.
Wait until it has see- sawed downwards, then run upwards and jump onto the second, higher see-saw platform.
Jump onto the blue stone platform. Drop down onto the Purple Exclamation Switch and go up the staircase it forms. Read the sign and jump into the Green Pipe.
Wearing it, he can walk through wire mesh fences and enemies won't see him. Description: A large grey and brown fortress floating in the sky, surrounded by three rotating green platforms.
It's all a monument to paving stones; those boring grey slabs which are used to build houses, car parks and even roads, yet no-one ever says thanks.
Giant Whomp, and his buddies, are out for revenge and will squish Mario flat If they can. Description: Despite the fact the Bay Is entirely enclosed within a large cavern, there's a Sunken Ship at the bottom of the Bay.
Perhaps the exit was sealed off after the Cap'n scuttled his ship and set-up numerous booby-traps. Although the Cap'n never makes an appearance, there's a beautifully animated Moray Eel with spooky green eyes and a very nasty bite!
Description: A large snow-covered mountain suspended in the air with a broad, fun snowslide spiraling from top to bottom. A long, narrow ice slide provides a narrower, trickier decent - connecting log cabins at the summit and foot of Cool, Cool Mountain.
As with real mountains, getting down Is a lot easier than getting to the top - careful exploration is needed to find a way back to the start.
Snowy climes also provide a bizarre cast of new characters, including three different types of snowmen, but the most impressive creatures are a family of penguins!
For the first time, a Course's main characters are friendly to Mario with snowy conditions, hidden areas and tricky jumps providing the main hazards.
Description: A superbly atmospheric and very weird ghost house fitted out with all manner of hidden passages, a waterlogged celler, haunted attic, and even a house of fun complete with fairground music and rotating floors.
Beside ghosts, watch out for attacks from toothy pianos and flying books! Description: A sprawling challenge which includes a maze filled with poison gas, a construction area and an underground lake contains a Loch Ness Monster.
Description: This daunting world is composed of a sea of lava with all manner of strange structures including a floating eyeball and two rotating circular paths one around an erupting volcano and one around spitting flamethrowers.
You can, of course, enter the volcano and even play a Bowser sliding block puzzle. Description: A gorgeous desert landscape surrounds a huge Egyptian pyramid.
Notable features are swirling quicksand, a huge tornado and a flat stone maze with huge, tumbling blocks. Inside the pyramid, there's a whole other set of challenges!
Description: This second aquatic world includes Bowser's submarine, a whirlpool, manta ray and shark. There's also some overhead poles which provide a very sweaty test of your timing and jumping accuracy.
Description: Another beautiful snow world with a bizarre ice cube, a snow wave machine 0 and a huge snowman-type building.
The water is freezing cold and there's vicious winds, but you can have great fun surfing with a green shell!
Description: While some people write entire games about flippin' switches c. Doom , Tomb Raider etc. Here a huge, box-shaped room plays host to watery antics with diamond-shaped switches allowing you to vary the water level.
Enemies include Water Spiders and clockwork Pink Mice which hurl you into the air. Description: This is another huge, floating mountain with a track winding around to the top with giant mushrooms flowering beside it.
There's plenty of gaps in the track requiring diving leaps. Watch out for moles and a monkey which steals Mario's cap! Description: This whimsical world sees the return of Mario's famous pipes, the difference being that this time they don't transport him anywhere - they either shrink or enlarge him!
Watch as a tiny Venus flytrap is transformed into a monster and a minute minnow becomes capable of swallowing Mario In a single gulp!
Description: The inside of the grandfather clock is a daunting collection of cogs, gears and pendulums. Fortunately, if you enter at , or three hour intervals thereafter don't worry, it's not realtime!
Wearing it, he becomes heavier and can walk -on the bottom of rivers, as fr well as being Invulnerable to A most enemies. Description: This extravagantly tough level is set among the clouds, with various floating buildings and Viking Ship linked by magic carpets which ride along rippling rainbows.
Although there are Stars In all, you only need 70 to enter the final Bowser World. As you'd expect this is the most formidable challenge of all, with a devilish level preceding a final confrontation with Bowser at his most fiendish.
Hot tip: Look around before you enter that final green pipe! So this is the game everyone has been drooling about? Mario 64 is just incredible.
I tried and succeeded in not letting the hype get to me. Now I've been able to play it first hand, and I am happy to report that It is everything Nintendo has said it would be and more.
My only gripes are the minor polygon break-up problems and the switching views in the middle of the action, but these are minor problems that are eventually overlooked.
How fun can a game get? I couldn't put the controller down, nor did I want to. Every day, I long to play this game after a day's worth of work That's how you tell it's a great game.
The graphics were, can you say, "WOW? Do you want replay value? You got it. It will take you forever to find all the secrets here. So what kept this game from a perfect 10?
Occasional polygon breakup and some goofy camera angles that made it hard to tell where you were exactly. Otherwise, Mario 64 is perfect and completely addictive.
It will impress you. The world of video games is seeing a revolution, and SM64 is leading it This is a totally new kind of game-the first true game-and it packs a ton of jaw-dropping innovations Mario may not be able to shoot fireballs anymore, but now he can pull off nearly 30 distinct moves.
The game's huge levels there are more than 25 are beautiful, difficult and dynamic; they offer new challenges when Mario revisits them SM64 does suffer from a few minor but frustrating flaws You can't always aim the camera where you need to, and control becomes awkward when the camera angle shifts rapidly.
Still, it's an instant classic. Finally a playable version of one of the most hyped games to hit the shelves this last year.
Seeing that there are very few other titles to compare this one against for the same system, this title's merits are 80 percent earned by the game and 20 percent inspired by the outstanding technology in the Nintendo With better than arcade quality graphics and sound along with near perfection in control and free roaming views, players can expect only the best from SM If the rest of the N64 titles are half as good as this release, the control of the video game market may once again return to the folks at Nintendo.
There was a time when the plunger-tottin' plumber, Mario, was living in a simple 2-D world. Life was good, but that was back in the olden days of video games.
Now it's the middle of the '90s and times have changed! Mario 64 for the N64 converts the flat world into a 3-D one that everyone knows and loves.
Is it safe to say that gamers are dealing with the same Mario from before? Mario is totally 3-D with a rendered hat and all! What else makes him new are the enemies and special effects surrounding him at all times.
The adventure starts at a huge castle, which is rendered and isn't flat like the old NES Mario castle.
The enemies, also in 3-D. Speaking of enemies, all of the originals are back to make their debut in Mario This time they're huge!
We're talking screen-size Koopas here! Being a completely three-dimensional world, you can jump into a wall, or finish a puzzle to open up a portal without simply going left or right.
Now you can go up. This makes it feel like you're actually in the Mario world. So how can big "M" lift up a B-bomb or swing King Koopa by his tail when he's so much smaller than his evil adversaries?
Little Mario throwing these giant monsters around adds the element of exaggeration which makes getting rid of the enemies more fun.
At least this way we know Mario is super! There are many camera angles that switch from view to view depending on where Mario is at. In one instance, you may see him from a distant view while another view will be right behind him, looking up at a giant cactus.
There are various rooms and tasks you have to work your way through to venture on to the next one. With the impressive graphics and effects that the N64 can produce, the adventure is bound to be spectacular.
Find yourself in a mirror room filled with dozens of tricks and traps or on rainbow paths that have you running for your life, trying not to fall to the ground far below.
Another scene throws Mario on a raised platform. He has to work his way down the path, dodging giant boxes and other enemies just to get to the pyramid that has even more fun inside.
While you're fighting your way to the next challenge, you sometimes are able to see your next destination. With the enhanced 3-D effects, Mario 64 has a feeling of depth never felt in a platform-type game.
When you walk on a bridge above snow-capped mountains, it seems like you could actually fall a good feet! This special feature wouldn't be complete without mentioning the bad guy himself: King Koopa!
You thought his fireballs were tricky in the earlier versions, wait until you see them in startling 3-D--you'll think your arm hair got singed!
The game that started it all! Although it is technically eclipsed by Banjo-Kazooie , Mario 64 still offers plenty for gamers to discover. Everything that's made previous Mario titles great, fleshed out into 3D.
Without doubt, this has to be the world's greatest videogame. Mario has been at the head of the game-cartridge pack for every new Nintendo system, so it's no surprise the mustachioed hero will usher in the powerful Nintendo 64 system called the Ultra 64 in the U.
This game is great! Mario's a fully rendered 3D figure composed of texturemapped polygons in a full 3D world inhabited by Bowser, all his evil hench-creatures, and traps from the classic 2D series.
By going 3D, Mario's repertoire of cartoonish movements is more lifelike than before. Besides the usual running and jumping, Mario has new abilities like creeping along walls, hanging off ledges, climbing flag poles, walking on tip-toes, sliding down slopes on his rear end with speed control , and more.
The innovations aren't just confined to voluntary actions either-Mario has new pain reactions, too. For example, Mario can be stomped flat by Thwomp.
And when he's hit by a fireball, he rockets straight up into the air, leaving a smoking trail from his smoldering butt. You put Mario through the paces in a variety of settings inside Bowser's castle, including a mountainous zone, ice field, lava-filled cavern, and an underwater world.
In each of these worlds, Mario faces a variety of old and new challenges that are the hallmarks of the ground breaking action series.
The game is precisely controlled by using the center 3D stick and Buttons A and B on the right side of the pad.
The four yellow C buttons are used to switch viewpoints roughly degrees. The version at the show was tricky to maneuver at first because the viewpoint kept shifting, making it feel as if you were driving a radio-controlled Mario.
However, 3D Mario has an incredible range of motions. This should be a spectacular new chapter in Mario's history.
It's a whole new world and an awesome new look for Mario on the Nintendo 64! This time the plucky plumber's rendered in 3D, and his adventure-filled environment is composed entirely of texture-mapped polygons.
Mario explores degrees in any direction, and the gameplay view swings degrees around Mario at your command. Mario's world is massive, and it's packed with traps, obstacles, and creatures, including old favorites.
Bowser is huge practically Godzilla -sized , and he blows fire, too. Even the half-completed version at Nintendo's Shoshin-kai Show in Japan looked like a classic waiting to happen.
Nintendo's reputation for merging state-of-the-art graphics and engaging gameplay has never been more tested than It will be for Super Mario Fortunately, the game lives up to all the hype!
You won't see faster, smoother, or more lifelike images on any other system this year. The way Mario jumps, stomps, and flies seemingly defies the laws of video game physics.
Gorgeous, lush backgrounds and screenfilling enemies also contribute to this game. You want variety? Try the underseas levels where Mario does the breaststroke, the back-stroke, and more.
Mario moves in a complete 3D environment. The new joystick contributes to how this works: A slight push makes Mario walk, a harder push makes him run.
There is virtually no end to the areas Mario can explore. Tons of hidden power-ups, countless secret areas, and even Yoshi -in-hiding guarantee hours of gameplay.
The whole game takes place in a castle. Every room in the castle leads to one of the game's 25 worlds such as undersea, the desert, the mountains, and a haunted mansion , and at the end of the game, you meet up with everyone's favorite villain Bowser!
We played for hours at the show until we were finally kicked off , and we think you'll play for hours at home.
Get ready for Mario-he's gonna rock your world! Mario has arrived in Tokyo, and this time he's faster, funnier, and more imaginative than ever.
You won't believe what the N64 can do. Large enemies move in close without becoming pixelated, there's virtually no slowdown, and any breakup that occurs happens only when you get to the physical boundary of an area.
Mario's moves are impressively realistic as he spins, jumps, and swims his way through the gorgeous, imaginative backgrounds.
Working the controller's analog thumbstick takes some practice. It's extremely sensitive, and the slightest touch sends Mario sliding off a snowbank.
An hour of practice, however, should turn novices into Mario maniacs. Mario 64 is seriously addicting, and it has so many hidden areas and secret levels that you'll play in excess of BOO hours before you beat it, according to a Team Nintendo representative.
Mario is super any way you look at it! The music changes dramatically for each area, with a full symphonic score accompanying Mario's heroic deeds.
There's also a nice blend of background sounds, including waterfalls, bird songs, and eerie carnival music. The world's best-known plumber is back in action, and he's bigger, badder, and bolder than ever.
It's the mack-daddy Mario man himself, and this time he's luggin' 64 bits of real power behind him. Once again, the mustached one has lost his dear Princess Toadstool, and Bowser is behind it all.
Mario runs, jumps, climbs, tiptoes, and flies through 15 worlds each with numerous subworlds that you must visit over and over again to unlock a total of stars.
Guarding these stars are the strangest creatures: Big Boo, Bobombs, giant penguins, and more. After a few worlds, you'll take on Bowser, who shows up in three different areas.
Without a doubt, this game sports the best in graphics, sound, and gameplay. With the new compression technology of the N64 and the supersmooth anti-aliasing, mip mapping, and the Z-Buffer don't ask me--it's Bruised Lee's term , nothing gets blurry, even at low resolution.
Although it looks like it's running at 60 frames per second, it's running at only 30! You'll play this one over and over again.
Crash, Nights, and Sonic can all take a back seat now that Mario's in town. Gorgeous scenery, imaginative and huge enemies, and delightful effects like when you become the Chrome Mario add up to the most visually impressive game of all time.
Audio delights abound!
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